Mastering Beatdown Decks in Tower Rush
Cleveland Vincent 于 1 月之前 修改了此页面


Beatdown is the most visceral, straightforward, and terrifying strategy in the entire arena battler genre.

You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.
The Art of the Sacrifice
If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.

If a lone enemy Knight is walking toward your tower, you simply ignore it, absorbing 500 damage but keeping your elixir bar full.
Your goal in the first two minutes is simply to survive without losing a tower completely.Don't stack your support units too closely behind the tank.If your first massive push fails to take the tower, do not force a second one immediately. Building the Deathball
A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.

When assembled correctly, this 'deathball' becomes a self-sustaining engine of destruction that plows through buildings and troops alike.
Primary Win ConditionSpecific StrategyThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility The Slow March to Victory
When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.

Play Beatdown with absolute confidence and a willingness to take a punch.

Should you loved this informative article and you want to receive more information relating to tower rush generously visit our own web-page.